Flying demon heretic game7/19/2023 ![]() Orc's CP bonus gives you a huge attack boost at level 1 which can make up for this. Depending on the dungeon, it can be hard to get off the ground as heretic, since you start with no extra stats and no combat abilities. Orc: Orc doesn't have direct synergy with Heretic's traits, but Orc helps cover one of Heretic's weaknesses. Halfling: While the health increase is not as noticeable as the mana increase from INDULGENT, a Halfling Heretic can still manage an above average health spike, improved further by the extra base damage. This makes potions pay out 1-1 in fireballs, and 2 potions will buy 3 PISORF casts, which will enjoy the base damage boost INDULGENT also provides. Gnome: INDULGENT also increases base mana, up to 16 when combined with the three boosters. Human heretics are especially powerful in long dungeons, where BLASPHEMOUS can be used to build up a huge damage bonus. Humans obviously will get good mileage out of that with damage bonus. Human: INDULGENT eventually ends up giving the Heretic 6 additional base damage, slightly more than an entire level's worth. This can lend itself to some of the most solid hybrid characters around, with the proper setup. Of particular note is the +3 total mana, which when combined with default boosters tally up to an impressive 16 base, enough to get 6 mana out of a single potion with absolutely no additional investment needed into items, boons, or preps. Having all 6 indulgences is a pretty significant pad to the stats, even disregarding boons altogether. The only true constant weapon at the Heretic's disposal is INDULGENT, which increases their stats upon automatically desecrating their current god. If at all possible, try to vent off remaining unspent piety by angering your god before leveling up. Always try to keep in mind how much piety you need, how much you can reasonably gain in one level's time, and even how your god's starting piety works to make smart decisions, and always remember that piety drops to 0 every time you level up. ![]() Being unable to stay with a particular god for long is a severe limitation on each one's individual strategy, stackable boons such as Dracul's lifesteal and sanguine boons especially get much harder to use. There is no one main gameplan the Heretic wants to follow, they must adapt on the fly to truly stand out. Options will change drastically depending on what gods happen to spawn, and the options within those you will want to take drastically differ depending on the dungeon, your race, and item selection. This means to maximize your potential, you must VERY carefully decide when to worship each god and how to spend the piety gained under them, be that on particular boons or by angering the god to convert piety to conversion points.īecause of the sheer complexity of godplay in general and the limited, random altar spawns, this makes Heretic one of the most difficult classes to plan out. The difference is, you only get to worship a god for one level, while Goatperson can cycle through the altars multiple times. The biggest plus the class has is the ability to worship every god on the map and accrue many boons from different gods with relative ease, in a manner similar to the Goatperson. Heretic strategy is a lot more complex than it initially appears, thanks in no small part to turning the way you must think about the gods on its head.
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